Thursday, August 20, 2009
Reflection
As a Learning Manager I am a life long learner, and by exploring, analysing and using the latest technologies I am modelling behaviours for my students. The use of digital collaborative tools is increasing, so it is essential as Learning Managers that we learn how to use them effectively. Today's technology allows students to participate in learning experiences that involve active cognitive processes, for example creating, problem-solving, reasoning, decision-making and evaluating (Kearsley, & Shneiderman, 1999)all which allow knowledge and skills to be acquires and integrated effectively. All the technologies can be intergrated into general classroom lessons rather than stand alone subjects and can benefit all students including the educationally disadvantaged students.
When a Learning Manager is designing an e-Learning task, the pedagogical approaches need to be evaluated. An ideal pedagogy is one that allows Learning Managers to effectively create educational materials whilst providing the most engaging educational experiences for students.
Here are some Pedagogical approaches or perspectives that can be applied to e-learning;
* Instuctional Design - the traditional pedagogy of instruction which is curriculum focused, and is developed by an educating group or a single teacher.
* Social-Constructivism (Vygotsky, 1978)- this pedagogy is applicable for discussion forums, blogs, wiki and on-line collaborative activities. It is a collaborative approach that opens educational content creation to a wider group including the students themselves.
* Connectivisim (Siemens, 2005) - students collaborating and networking though technologies such as msn, skype, blogs,podcasts and rss feeds. "Personal knowledge is comprised of a network, which feeds into organisations and institutions, which in turn feed back into the network, continually providing learning to individuals."(Siemens, 2005)
* Productive Pedagogies (2002)- learning and engaging in intellectually challenging and relevant curriculum utilising all the technologies.
* Engagement (Kearsley & Shneiderman, 1999) - students actively engaged with animations, simulations, blogs, skype and other interactive communication tools.
* Cognitition (Blooms Taxonomy, 2009) -focuses on the cognitive processes involved in learning as well as how the brain works, students remember, understand, apply, analyse, evaluate and create during their e-learning experience.
*Multiple Intelligences (Gardner, 1999)- engaging all the intelligences. Visual, auditory, kinesthetic, musical, intrapersonal, interpersonal and linguitic learners
*Contextual perspective- environmental and social aspects which can stimulate learning. Interaction with other people, collaborative discovery and the importance of peer support through the use of communication technologies, skype, msn, blogs etc.
Whilst all the technologies that I have recently investigated are interesting, I would not be embracing all of them in my classroom. Some of the technologies are time consuming and currently impossible in the classroom that I am in. The students are engaged with technology, the teachers (most) are embracing it, now all we need is the schools to fund it. Even though it is challenging incorporating these technologies presently I have found group rotations an effective way for all students to have a go. Following is a list of technologies that I am using currently in my classroom of 2 computers to 30 year 7 students;
* Interactive games
* Digital cameras.
* Manipulating photos, using basic paint.
* Youtube and teachertube
* Quizzes
* Wikipedia searches
* Research report weekly on a technology, eg bing vs google.
In the near future I hope I will get an opportunity to use these technologies in the classroom. As I am a Learning Manager of the future I better prepare myself for the classroom of the future. The folowing are some examples of how I would include them to enhance all the learning experiences;
* Digital Portfolios- Students could display their past work, reports and relevant information. This could be accessed by the student, parents, Learning Managers and could also be used when the student transfers to a new school, informing the new teacher of the students strengths, abilities and progress.
* RSS feed- would allow the student and Learning Manager to subscribe and keep up to date on information.
* Vodcasts - Students would be able to access learning experiences anywhere at anytime.
* IWB - Learning Managers could model the instruction clearly for the students and the information is saved and can be printed out. I personally can't wait for this one.
As Learning Managers we must prepare our students for lives of creativity, citzenship and social responsibilty as well as success in the workplace. Interactive instruction in any subject can offer an engaging way to learn this new skill. We must expand our knowledge and embrace these new technologies, especially knowing that the students must be engaged in the curriculum in order for effective learning to occur (Kearsley & Shneiderman, 1999). Life long learning is equally the most important skill that we can teach our students, I am both determined and excited about learning more technologies and sharing them with my students.
References
Atherton, T. (2009) Learning and teaching; Bloom's taxonomy. Retieved 21 July 2009 from, http://www.learningandteaching.info/learning/bloomtax.htm
Gardner, H (2001). Gardner’s multiple intelligences. Retrieved July 24, 2009 from http://www.kurwongbss.eq.edu.au/thinking/MI%20Smarts.htm
Kearsley, G.,& Shneiderman, B. (1999) Engagement theory: a framework for technology-based teaching and learning. Retrieved 1 August 2009 from, http://home.sprynet.com/~gkearsley/engage.htm
Queensland department of Education. (2007) Productive pedagogies: classroom reflection manual. Retieved 21 July 2009 from, http://education.qld.gov.au/public_media/reportscurriculum-framework/productive-pedagogies
Siemens, G. (2004) A learning theory for the digital age. Retieved 23 July, 2009 from, http://www.elearnspace.org/Articles/connectivism
Vygotsky (1978) Social development theory: Vygotsky. Retrieved 15 July 2009 from, http://www.learning-theories.com/vygotskys-social-learning-theory.html
Wednesday, August 19, 2009
Digital Storytelling
Animations and Simulations
Gardner, H (2001). Gardner’s multiple intelligences. Retrieved July 24, 2009 from http://www.kurwongbss.eq.edu.au/thinking/MI%20Smarts.htm
Image Manipulation
Learning Managers could use it to enhance images being used in learning experiences, powerpoints, photostory and more. I have used basic photo manipulation a few times in different year levels with different tools. Here an example using simple tools;
Year 4...SoSE/Ancient Civilizations....Lesson 12
* in groups students taken outside to take 3 photos of each other.
* students pictures then downloaded to class file.
* students log on and select a chosen ancient scene and character from some images that I had downloaded earlier.
* students then access their photo from the class file and moves it to paint.
* students then mask around their faces, cut and save.
* then they open the chosen background and paste their face onto their character.
* save and print and display in the classroom.
We had Cleopatras', Gladiators, Vikings, Mummies etc. If I had access in the school for Picnik I would definitely have used it, as Maslow (1970) noted that allowing the students to be creative and imaginative is an important part of how they effectively learn. The students take ownership of the images by personalising them, according to Maslows Heirarchy of needs (1970) image manipulation helps meets the self actualization need and gives creative fulfilment.
I have to confess that I have some experience in photo imaging, at home I use Photoshop (CS3) and Corel (X15), these programs have extensive tools. I store all my photos on my external hard drive and can post them from there without the need to go to 3 websites to do the job. But lets be honest, these free websites are far cheaper and easier to access for everyone. In the classroom the Learning Manager would have to set up a generic class site to supervise the control and content. Been able to load photos and images on the internet can be done in several ways, Flickr been just one of them. I do like the simplicity of Picnik , it has basic tools with templates to choose which would be ideal for middle and upper level primary school.
References
Maslow, A. (1970) Motivation and personality. Retrieved 23 July 2009 from, http://moodle.cqu.edu.au/mod/resource/view.php?id=580
Wikipedia. (2009) Picnik. Retieved 10 August 2009 from, http://en.wikipedia.org/wiki/Picnik
Flickr
References
Prensky, M.(2001) Digital natives digital immigrants. Retrieved 28 July 2009 from, http://marcprensky.com/writing/Prensky/Digital_Natives/Digital_Immigrants/Part1.pdf
Wikipedia (2009). Flickr. Retreived 11 August 2009 from, http://en.wikipedia.org/wiki/Flickr
Tuesday, August 18, 2009
Video in the classroom
Wikipedia (2009) define video as the technology of electronically capturing, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing scenes in motion. Learning Managers can utilise videos in the classroom through Teachertube, Youtube or even moviemaker to enhance the learning experiences. Teachers who have used video as part of their instruction, report that their students retain more information, understand concepts more rapidly and are more enthusiastic about what they are learning (National Teacher Training Institute, 2009) .
Videos can be used in conjunction with other resources to create meaningful lessons that engage with all the senses. The images and music can create an atmosphere, which inspires discussion and critical thinking, helps students dismantle stereotypes, can show things that cannot be done in the classroom and can bring history, art, music and plays to the classroom. With video as part of a thoughtful lesson plan, students will make new connections, and discover links between topics and the world outside the classroom (NTTI, 2009). Learning Managers should be aware of the copyright issues, for information about Public Performance Rights and the copyright issues concerning using video in the classroom, see the article, Can These Videos Be Shown in a Classroom or Library Setting?
Using videos as part of the learning will engage and enhance the learning experience for all the students. Videos provides students with visual and auditory information that is eventually stored in the long-term memory according to Cooper's (1998) cognitivism model. Research from the 3M corporation (2001, as cited in Frey & Fisher, 2007) indicates that the human brain processes visuals 60,000 times faster than test. By using videos Learning Managers can speed up our students learning process 60,000 times.
References
National Teacher Training Institute (2009). Video Strategies: Why use video in the classroom?. Retrieved 11 August, 2009 from, http://www.thirteen.org/edonline/ntti/resources/video1.html
Frey, N., & Fisher, D. (2007) Teaching visual literacy: Using comic books, graphic novels, cartoons and more to develop comprehension and thinking skills. Retrieved July 30, 2009 from http://www.visualliteracies/teaching/comics/novels/cartoons.html
Wikipedia. (2009) Video. Retrieved 12 August 2009 from, http://en.wikipedia.org/video/
Voice Thread
Voicethread is an online image and video sharing tool. Educause (2009) describe voicethread as media aggregator that allows people to post media artifacts for community feedback. It lets users add voice annotation to documents, slide presentation, video, or a collection of photos. The following link is a introduction to Voicethread that I found helpful, http://www.voicethread.com/share/409/
Voicethread is a great collaborative tool for students to use as they actively engage with images, analyse, discuss and add a written or voice recorded commentary. It is easy to set up and use, so a Learning Manager would be able to create one for the class in no time. In a classroom students would be identified on the side bar either individually or as a group, thus allowing all students to actively participate. Activities could range from reading, discussing, debating, interviewing through to designing and building their own in the upper level primary could be part of the task itself
Voicethread aids the students literacy skills, visually by the student interpreting the images, speaking, listening and critically thinking with reading and writing and digital literacy with the interaction of the software. Through the use of Howard Gardner's (1991) Multiple Intelligences theory, Voicethread will aid the visual learners through the use of images and photos, being a hands on activity helps the kinesthetic learners, music and voice reacording for the musically inclined and linguistic learners, group activities to engage the interpersonal learner as well as individual input for the intrapersonal students. "By far the greatest potential of Voicethread lies in the creative opportunity it provides for students to tell their stories and to contribute to or directly critique the narratives of their peers." (Educause, 2009)
References
Educause. (2009) 7 things you should know about..: Voicetrhread. Retrieved 16 August, 2009 from, http://net.educause.edu/ir/library/pdf/ELI7050.pdf
Gardner, H (2001). Gardner’s multiple intelligences. Retrieved July 24, 2009 from http://www.kurwongbss.eq.edu.au/thinking/MI%20Smarts.htm
Monday, August 17, 2009
Wikis
E-Portfolios
Static Websites
Quizzes - Classmarker
Sunday, August 16, 2009
File Storage
Slideshare
Saturday, August 15, 2009
Web music
Music in the classroom
Podcasts
As we all know, Children learn best when they are entertained greatly and educated gently, and by creating an educational experience in an environment where they feel a sense of comfort affects student's ability to learn (Marzano & et al, 1997). By using vodcasts as learning resources in learning experiences, they can create meaningful and worthwhile tasks (Oliver, 1999) that engage students in medias that they are comfortable with.
Wikipedia
Webquests
A webquest quite simply is a quest for information on the web. It is purposeful, organised and scaffolded that using the inquiry model promotes higher order thinking. The different inquiry models include intergrating socially, action research and the TELSTAR approach. Students are presented with a focus question which defines the task and has the students investigate, ideate, create and evaluate. The webquest task should be rich, real-life and relevant to the learner which give a connectedness to the students real lives (Queensland Education, 2002). When the students make connections and build on their on understandings, "it is this process that enhances their reflection and metacognition."(Wilson, J. & Wing Jan, L., 2008)
Webquests were created in 1995 by Bernie Dodge and Tom March, as a type of electronic lesson
plan that included links to World Wide Web. To be honest the first time I heard of a webquest was last year when we were asked to create one for a SOSE class. The webquest asked the students in groups to investigate endangered flora and fauna in their local area and choose one and investigate its vulnerabilities, predators (introduced or native), what is being done to protect this species, and what they can do to help. They then had to write a detailed report on their findings and choose to either write a poem, create a poster or oral presentation in front of class. Even though it was time consuming to design, the students were engaged and as I was only in the classroom one day a week, the students were able to work on it while a wasn't there.
We also created electronic learning tools for Science, which contains information, web links and activity pages. After comparing the two (webquests and electronic learning tools) I found that the electronic learning tool is about the facts, more lower level thinking and more appropriate as a learning experience, whereas the webquest was more an investigation guide for the students as it presented problems and could be seen as a more a unit of work.
A good webquest should be purposefully planned and contain real, relevant and rousing tasks that hooks them in by challenging them with an intriguing scenario that inspires them to take up the challenge."With careful planning, WebQuests can allow both students and teachers to be creative and productive, using this powerful medium to spark the imagination, solve problems, and promote discussion about important issues"(Brown Yoder, n.d)
References
Brown Yoder, M. (1999) Learning and leading with technology:The student webquest. Retrieved August 12 2009, from, http://www.tenafly.k12.nj.us/do/technology/notebook/resources/5%20The%20Student%20Web%20Quest.pdf
March, T., & Dodge, B. (2001) What are webquests. Retrieved August 12 2009 from,
http://edweb.sdsu.edu/webquest/webquestrubric.html.
Queensland department of Education. (2002). Productive pedagogies: classroom reflection manual. Retrieved July 28, 2009 from, http://education.qld.gov.au/public_media/reportscurriculum-framework/productive-pedagogies/
Wilson, J., & Wing Jan, L. (2008). Smart thinking:Developing reflection and metacognition. Primary english teaching association:Marracksville, NSW.
Friday, August 14, 2009
Learning Management Systems
I have to admit,I did not know what a Learning Management System (LMS)was a few days ago. Now I realise that is what our E-Learning course is one, Moodle. Another name for LMS is Course Management Systems (CMS), which is a virtual learning environment. Its software for delivering, tracking and managing education (Wikipedia, 2009). It allows for onlne collaboration, online assessment, automated record-keeping and student self-service and more.
This the first time I have ever undertaken a course online, and find the collaborating with my peers helps me. I have been responding and reading others blogs, following and replying to threads on activities and communicating with them through Skype and email. I suppose I'm showing my age, as I still struggle sitting
in front of the computer working and wondering if I'm doing the right thing or not.
It is this interaction that I find most engaging, when I can discover things that my peers already know, or I analyse and compare notes with my peers.
With the use of LMS students as Marzano & Pickering (1997) suggest, are able to do group work within a supportive environment ( 1997). Through collaborating together, diplaying and reporting their tasks, the students are constructing a shared learning environment (McInerney & McInerney, 2002). LMS or virtual learning environments are designed to aid Learning Managers in creating online courses with opportunities for student collaboration and interaction.
References
Marzano, R. J., Pickering, D. J., Arrendondo, D, E., Blackburn, G. J., Brandt, R, S., Moffet, C, A., et al. (1997). Dimensions of learning:teacher's manual (2nd ed). Alexandria, VA: Association for Supervision and Curriculum Development.
McInerney, D, M., & McIerney, V. (1998). Educational psychology: constructing learning (2nd ed). Sydney, NSW: Pearson Education.
Wikipedia(2009)Learning Management System. Retrieved 12 August 2009, from http://en.wikipedia.org/wiki/Learning_management_system
Interactive Whiteboards
I have yet to have the opportunity to see an interactive whiteboard (IWB) in action in a classroom yet, but am excited by the possibilities. Last year I used a digital projector for my Learning experiences, using PFDs, photostory and powerpoints. I found it useful but difficult when it came to art classes and teaching perspective, as I could only show one slide at a time, with an IWB I would have been able to annotate the lesson better.
I have been investigating the capabilities of the IWB and must say I am amazed.I found that the IWB users can connect to the school digital video system, can interact with online shared annotation and interactive drawing sites. The Learning Manager can record annotated notes and print out for later which would save a huge amount of time.
It's like a huge touch screen computer, in which the Learning Manager and students can interact and record their findings. We all know how invaluable modelling skills for our students are and up until now, students were given instructions and sent of to their computers to work by themselves. Interactive whiteboards allow for class discussion,collaboration and the sharing of information between other classes. As much as IWB are effective tools the most important thing in teaching is the effective Learning Manager. As Kearsley and Schneiderman (1999)described learning that must be meaningfully and engaging for the students through interaction with others and worthwhile tasks. The use of the IWB increases the collaboration and engagement for all the learners and I'm sur that the will become common place in our classrooms of the future. What do you think?
Reference
Kearsley, G. & Shneiderman, B. (1999) Engagement Theory: A framework for technology-based teaching and learning. Retrieved July 28, 2009 from http://home.sprynet.com/~gkearsley/engage.html
Thursday, August 13, 2009
Google Earth
We all have used Google maps and are aware of its abilities such as viewing roads, 3D buildings, street view cameras, weather and terrain tools. Google Earth's capabilities are far more advanced with tools which will enable Learning Managers to take their students to a world beyond their classroom. As Jon Callow (1999) states, a diversity in images allows us to understand and appreciate various cultures and ideas that we would not necessarily encounter in our own environment.
Google Earth's tools are amazing and could be applied in all KLA's. Learning Managers could engage the students and explore, investigate and compare anywhere on Earth, under the ocean, on the Moon and even Mars. Here are some of the features that I discovered on Google Earth
* Historical Imagery button that allows you to explore and compare how locations have changed over time.
* Earth, Sky, Moon or Mars button which allows you to explore above and beyond Earth.
* Ocean tool that lets you swim and navigate the ocean floor and explore the underwater terrain.
* Touring allows you to record, share and play custom tours that capture your actions and movements.
I used Google Maps last term with my year 7 class as a way to hook them in. It was the beginning of a local Indigenous unit, and I started with a zoom in on their school, I then zoomed out and spanned across(2km) on to the local hospital and zoomed into a clearing in the forest next to the helicopter pad. There in the clearing is the Indigenous 'Noosa sacred serpent'. I then showed them the photo of the sacred sight in their backyards, to say they were surprised was an understatement.
Google Earth will engage the students and allow them to discover and explore the world and beyond. It is an essential tool for all Learning Managers.
References
Callow, J. (1999) Image matters: Visual texts in the classroom. Primary english teaching association: Erskinewille, NSW.
Wednesday, August 12, 2009
Youtube & Teachertube
Both Youtube and Teachertube (educational video sharing website) are invaluable resources for Learning Managers to use. They can engage and make the students think. Research (3M Corporation, 2001) has found that the human processes visual images at an astounding 60.000 times faster than text. As Learning Managers this means that by using visuals we can speed the learning process up 60,000 times!
'Youtube ' and 'Teachertube' are powerful learning tools, if used correctly. For safety reasons it is essential that the Learning Manager uses a program called 'Keepvid' so that they can save and store clips prior to lessons without the advertisements and related comments appearing next to them.
Last term I showed the following clip (Dove evolution) to my year 7 class as part of their HPE lesson. It provided a quick clip on image distortion in the media using photshop. This clip was a great hook for the beginning of the unit as well as an essential for 12 and 13 year olds to understand not to believe everything that the see. We had a discussion afterwards then in groups they went through some popular magazines cutting out pictures that they thought were touched up by photoshop. They then had to create posters with an image and had to display their posters in the school foyer. These learning activites relate to the engagement theory (Kearsley and Shneiderman, 1999) in which the students relate, create and donate thoughout the learning experience.
I recently had a presentation at uni on visual literacy and found this awesome clip, but due to limited presenting time I could only show half of it. It hooks you in instantly and the core meaning comes through with few words. I hope you enjoy watching it.
References
3M Corporation (2001). Polishing your presentation. Retrieved July 26, 2009 from, http://www.education.murdoch.edu.au/research.3M/docs/vis.html
Kearsley, G., & Shneiderman, B. (1999). Engagement theory: A framework for technology-based teaching and learning. Retreived August 2, 2009 from, http://home.sprynet.com/~gkearsley/engage.html
Powerfulpoints
Powerpoints can be an effective learning tool, not only as presentations but the ability to turn them into multimodes, such as webquests and online links. My knowledge of creating powerpoints was limited, but I do know what engages me and what doesn't. I have much to learn about creating powerpoint presentations, and found the 'Powerpoint in the classroom' boring and tedious but, it had some helpful information that I did not know before. I have discovered that you can
- create notes for each slide that can be printed out but will not show up on each slide.
- rehearse the time of your slideshow by using the 'rehearse timing feature'.
- that you could a movies via the 'movie from gallery' feature.
Another way of using powerpoints is to create games so that you "make the students part of the learning process". I have included a link below to an interesting Youtube clip 'Using training games to teach in the classroom' it uses games to teach core content' which shows how it can be used to prompt students to think and answer, mainly through visual clues. By using powerpoints as gsmes, all the intelligences would be engaged. Through the use os Howard Gardners (1991) Multiple intelligences theory, the images, and videos will aid the visual learner, the hands on interaction will engage the kinesthetic learner, music and clips for the musical, group activities for the interpersonal and investigations for the intrapersonal, and finally music and verbal speech for the linguisyic learners.
Powerpoints can be powerful if used correctly. We all have seen the clip 'Death by Powerpoint', and understand that it should be used more as a visual cue not the crutch of the lesson. I find that keeping visuals and movements to a mininum has a greater impact as too much can be distracting and annoying. As Prensky (2005) discussed visuals it was not just about fancy graphics but about good ideas and how we use them. As a visual person a do prefer images and I think they are an effective resource if used creatively and correctly.
Links
Powepoint in the classroom - http://www.actden.com/pp/
Using traing games to teach in the classroom - http://www.youtube.com/watch?v=omnxZJPIuIs
References
Prensky, M. (2005). Engage me or enrage me: What today's learners demand. Retrieved August 4, 2009, from http://net.educause.edu/ir/library/pdf/erm0553.pdf
Gardner, H (2001). Gardner’s multiple intelligences. Retrieved July 24, 2009 from http://www.kurwongbss.eq.edu.au/thinking/MI%20Smarts.htm